cosmicpe/npcdialogue
Composer 安装命令:
composer require cosmicpe/npcdialogue
包简介
A PocketMine-MP library for making NPC dialogues
README 文档
README
NpcDialogue is a PocketMine-MP library for creating NPC dialogues. The library is built for portability, letting developers build dialgoues without spawning (and handling despawning of) any entities whatsoever.
The library requires event handling and therefore a plugin must call NpcDialogueManager::register() on enable.
+use cosmicpe\npcdialogue\NpcDialogueManager; protected function onEnable() : void{ + if(!NpcDialogueManager::isRegistered()){ + NpcDialogueManager::register($this); + } }
Examples
Building a simple dialogue
The library provides a builder class (NpcDialogueBuilder) to conveniently build NPC dialogue. NPC dialogues can be sent to players using NPCDialogueManager::send() once built.
use cosmicpe\npcdialogue\dialogue\texture\DefaultNpcDialogueTexture; use cosmicpe\npcdialogue\NpcDialogueBuilder; use cosmicpe\npcdialogue\NpcDialogueManager; use pocketmine\player\Player; $dialogue = NpcDialogueBuilder::create() ->setName("Dialogue Name") ->setText("This is an example dialogue.") ->setDefaultNpcTexture(DefaultNpcDialogueTexture::TEXTURE_NPC_10) ->addSimpleButton("Okay") ->addSimpleButton("Whatever", function(Player $player) : void{ $player->sendMessage("You clicked 'Whatever' button"); }) ->setCloseListener(function(Player $player) : void{ $player->sendMessage("You closed the dialogue"); }) ->build(); NpcDialogueManager::send($player, $dialogue);
Building a dialogue with a pre-registered entity's texture
A pre-registered entity's entity identifier can be supplied to NpcDialogueBuilder::setEntityNpcTexture().
use cosmicpe\npcdialogue\NpcDialogueBuilder; use cosmicpe\npcdialogue\NpcDialogueManager; use pocketmine\network\mcpe\protocol\types\entity\EntityIds; NpcDialogueManager::send($player, NpcDialogueBuilder::create() ->setName("Honey Bee") ->setText(file_get_contents("bee_movie_script.txt")) ->setEntityNpcTexture(EntityIds::BEE) ->build());
Building a dialogue with a player's skin as texture
A player skin (a Skin object) can be supplied to NpcDialogueBuilder::setSkinNpcTexture().
use cosmicpe\npcdialogue\NpcDialogueBuilder; use cosmicpe\npcdialogue\NpcDialogueManager; NpcDialogueManager::send($player, NpcDialogueBuilder::create() ->setName("This is YOU!") ->setText("You have the power within you to overcome any obstacle that comes your way. You are resilient, capable, and determined to achieve greatness. Embrace the challenges, believe in yourself, and remember that every step you take brings you closer to your dreams. Keep pushing forward with unwavering determination, for the world awaits the extraordinary impact you're destined to make.") ->setSkinNpcTexture($player->getSkin()) ->build());
You can set 'portrait offset' of player skins to adjust scale of the texture.
use cosmicpe\npcdialogue\NpcDialogueBuilder; use cosmicpe\npcdialogue\NpcDialogueManager; $parent = NpcDialogueTextureOffset::defaultPlayerPortrait(); $portrait_offset = new NpcDialogueTextureOffset(2.0, 2.0, 2.0, $parent->translate_x, $parent->translate_y, $parent->translate_z); NpcDialogueManager::send($player, NpcDialogueBuilder::create() ->setName("This is YOU!") ->setText("You have the power within you to overcome any obstacle that comes your way. You are resilient, capable, and determined to achieve greatness. Embrace the challenges, believe in yourself, and remember that every step you take brings you closer to your dreams. Keep pushing forward with unwavering determination, for the world awaits the extraordinary impact you're destined to make.") ->setSkinNpcTexture($player->getSkin(), null, $portrait_offset) ->build());
cosmicpe/npcdialogue 适用场景与选型建议
cosmicpe/npcdialogue 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 81 次下载、GitHub Stars 达 32, 最近一次更新时间为 2023 年 08 月 07 日, 在 PHP 生态内属于活跃度较高的组件。
我们在过去多个企业项目中使用过 cosmicpe/npcdialogue 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 cosmicpe/npcdialogue 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
统计信息
- 总下载量: 81
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 32
- 点击次数: 5
- 依赖项目数: 0
- 推荐数: 0
其他信息
- 授权协议: GPL-3.0-only
- 更新时间: 2023-08-07



