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dbannik/finite-state-machine

Composer 安装命令:

composer require dbannik/finite-state-machine

包简介

README 文档

README

coverage pipeline release

install

composer require dbannik/finite-state-machine

States

use Dbannik\FiniteStateMachine\StateInterface;
use Dbannik\FiniteStateMachine\Attribute\AsTransitionTo;
use Dbannik\FiniteStateMachine\Attribute\AsEntityState;

#[AsEntityState(value: 'played')]
final readonly class PlayedState implements StateInterface {
    #[AsTransitionTo(nextState: PausedState::class, input: PauseAction::class)]
    public function pause(AudioPlayer $player, PauseAction $action) {
        var_dump('Played -> Pause');
    }

    #[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
    public function stop(AudioPlayer $player, StopAction $action) {
        var_dump('Played -> Stop');
    }
}

#[AsEntityState(value: 'paused')]
final readonly class PausedState implements StateInterface {
    #[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
    public function play(AudioPlayer $player, PlayAction $action) {
        var_dump('Paused -> Play');
    }

    #[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
    public function stop(AudioPlayer $player, StopAction $action) {
        var_dump('Paused -> Stop');
    }
}

#[AsEntityState(value: 'stopped')]
final readonly class StoppedState implements StateInterface {
    #[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
    public function play(AudioPlayer $player, PlayAction $action) {
        var_dump('Stopped -> Play');
    }
}

Inputs parameters

class PlayAction {}
class PauseAction {}
class StopAction {}

Generate graphics

$graphGenerator = new GraphGenerator(new StatesMetadata([
    new PlayedState(),
    new PausedState(),
    new StoppedState(),
]));
$graphGenerator->generate(__DIR__ . '/player.md');

File palyer.md

stateDiagram-v2
classDef end fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:blue
classDef start fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:green
PlayedState-->PausedState: PauseAction
PlayedState-->StoppedState: StopAction
PausedState-->PlayedState: PlayAction
PausedState-->StoppedState: StopAction
StoppedState-->PlayedState: PlayAction

Entity

final class AudioPlayer {
    public string $state = 'stopped';
}

Transition

use Dbannik\FiniteStateMachine\TransitionState;

$statesMetadata = new StatesMetadata([
    new PlayedState(),
    new PausedState(),
    new StoppedState(),
]);

$transition = new TransitionState(
    getState: fn (AudioPlayer $player) => $player->state,
    setState: fn (AudioPlayer $player, string $state) => $player->state = $state,
    statesMetadata: $statesMetadata,
    entity: new AudioPlayer(),
);

$transition->transition(new PlayAction()); # Stopped -> Play
$transition->transition(new PauseAction()); # Played -> Pause
$transition->transition(new StopAction()); # Paused -> Stop

dbannik/finite-state-machine 适用场景与选型建议

dbannik/finite-state-machine 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 3 次下载、GitHub Stars 达 0, 最近一次更新时间为 2024 年 12 月 25 日, 在 PHP 生态内属于活跃度较高的组件。

我们在过去多个企业项目中使用过 dbannik/finite-state-machine 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。

围绕 dbannik/finite-state-machine 我们能提供哪些服务?
定制开发 / 二次开发

基于 dbannik/finite-state-machine 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。

BUG 修复 & 性能优化

线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。

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统计信息

  • 总下载量: 3
  • 月度下载量: 0
  • 日度下载量: 0
  • 收藏数: 0
  • 点击次数: 10
  • 依赖项目数: 0
  • 推荐数: 0

GitHub 信息

  • Stars: 0
  • Watchers: 0
  • Forks: 0
  • 开发语言: PHP

其他信息

  • 授权协议: MIT
  • 更新时间: 2024-12-25