dbannik/finite-state-machine
Composer 安装命令:
composer require dbannik/finite-state-machine
包简介
README 文档
README
install
composer require dbannik/finite-state-machine
States
use Dbannik\FiniteStateMachine\StateInterface;
use Dbannik\FiniteStateMachine\Attribute\AsTransitionTo;
use Dbannik\FiniteStateMachine\Attribute\AsEntityState;
#[AsEntityState(value: 'played')]
final readonly class PlayedState implements StateInterface {
#[AsTransitionTo(nextState: PausedState::class, input: PauseAction::class)]
public function pause(AudioPlayer $player, PauseAction $action) {
var_dump('Played -> Pause');
}
#[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
public function stop(AudioPlayer $player, StopAction $action) {
var_dump('Played -> Stop');
}
}
#[AsEntityState(value: 'paused')]
final readonly class PausedState implements StateInterface {
#[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
public function play(AudioPlayer $player, PlayAction $action) {
var_dump('Paused -> Play');
}
#[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
public function stop(AudioPlayer $player, StopAction $action) {
var_dump('Paused -> Stop');
}
}
#[AsEntityState(value: 'stopped')]
final readonly class StoppedState implements StateInterface {
#[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
public function play(AudioPlayer $player, PlayAction $action) {
var_dump('Stopped -> Play');
}
}
Inputs parameters
class PlayAction {}
class PauseAction {}
class StopAction {}
Generate graphics
$graphGenerator = new GraphGenerator(new StatesMetadata([
new PlayedState(),
new PausedState(),
new StoppedState(),
]));
$graphGenerator->generate(__DIR__ . '/player.md');
File palyer.md
stateDiagram-v2
classDef end fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:blue
classDef start fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:green
PlayedState-->PausedState: PauseAction
PlayedState-->StoppedState: StopAction
PausedState-->PlayedState: PlayAction
PausedState-->StoppedState: StopAction
StoppedState-->PlayedState: PlayAction
Entity
final class AudioPlayer {
public string $state = 'stopped';
}
Transition
use Dbannik\FiniteStateMachine\TransitionState;
$statesMetadata = new StatesMetadata([
new PlayedState(),
new PausedState(),
new StoppedState(),
]);
$transition = new TransitionState(
getState: fn (AudioPlayer $player) => $player->state,
setState: fn (AudioPlayer $player, string $state) => $player->state = $state,
statesMetadata: $statesMetadata,
entity: new AudioPlayer(),
);
$transition->transition(new PlayAction()); # Stopped -> Play
$transition->transition(new PauseAction()); # Played -> Pause
$transition->transition(new StopAction()); # Paused -> Stop
dbannik/finite-state-machine 适用场景与选型建议
dbannik/finite-state-machine 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 3 次下载、GitHub Stars 达 0, 最近一次更新时间为 2024 年 12 月 25 日, 在 PHP 生态内属于活跃度较高的组件。
我们在过去多个企业项目中使用过 dbannik/finite-state-machine 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 dbannik/finite-state-machine 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
统计信息
- 总下载量: 3
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 0
- 点击次数: 10
- 依赖项目数: 0
- 推荐数: 0
其他信息
- 授权协议: MIT
- 更新时间: 2024-12-25