robertripoll/automatic-finite-state-machine
Composer 安装命令:
composer require robertripoll/automatic-finite-state-machine
包简介
A basic Finite State Machine, based on Symfony Workflows. It allows the creation and usage of automatic finite state machines, that is, they apply transitions based on the current state and the possible transitions available.
关键字:
README 文档
README
A basic PHP Finite State Machine, based on Symfony Workflows.
It allows the creation and usage of automatic finite state machines, that is, they apply transitions based on the current state and the possible transitions available.
Installation
$ composer require robertripoll/automatic-finite-state-machine
Usage
Traditional Finite State Machine
<?php use RobertRipoll\Definition; use RobertRipoll\FiniteStateMachine; use RobertRipoll\State; use RobertRipoll\StateStoreInterface; use RobertRipoll\Transition; // The subject on which to store the finite machine's current status $order = new stdClass(); $order->id = 123; $order->status = null; // The possible finite machine statuses/nodes $states = [ $initialState = new State(0, 'creation'), $paidState = new State(1, 'paid'), $preparingState = new State(2, 'preparing'), $shippedState = new State(3, 'shipped'), ]; // The transitions between the possible finite machine nodes $transitions = [ new Transition($initialState, $paidState, 'pay'), new Transition($paidState, $preparingState, 'prepare', fn (object $order) => $paymentService->isPaid($order->id)), new Transition($preparingState, $shippedState, 'ship'), ]; // The definition of the finite machine $definition = new Definition($states, $initialState, $transitions); // The logic behind the retrieval and storage of the state $stateStore = new class () implements StateStoreInterface { public function getState(object $subject) { return $subject->status; } public function setState(object $subject, $newState): void { $subject->status = $newState; } }; $stateMachine = new FiniteStateMachine($definition, $order, $stateStore, null, 'Traditional finite state machine'); if ($stateMachine->can('prepare')) { $stateMachine->apply('prepare'); }
Automatic Finite State Machine
<?php use RobertRipoll\AutomaticFiniteStateMachine; use RobertRipoll\Definition; use RobertRipoll\Events\FiniteStateMachineEventInterface; use RobertRipoll\Events\StateChangedEvent; use RobertRipoll\State; use RobertRipoll\StateStoreInterface; use RobertRipoll\Transition; // The subject on which to store the finite machine's current status $order = new stdClass(); $order->id = 123; $order->status = null; // The possible finite machine statuses/nodes $states = [ $initialState = new State(0, 'created'), $paidState = new State(1, 'paid'), $preparingState = new State(2, 'preparing'), $shippedState = new State(3, 'shipped'), ]; // The transitions between the possible finite machine nodes $transitions = [ new Transition($initialState, $paidState, 'pay', fn (object $order) => $paymentService->isPaid($order->id)), new Transition($paidState, $preparingState, 'prepare'), new Transition($preparingState, $shippedState, 'ship', fn (object $order) => $shipmentService->isShipped($order->id)), ]; // The definition of the finite machine $definition = new Definition($states, $initialState, $transitions); // The logic behind the retrieval and storage of the state $stateStore = new class () implements StateStoreInterface { public function getState(object $subject) { return $subject->status; } public function setState(object $subject, $newState): void { $subject->status = $newState; } }; $eventDispatcher = new class ($logService) implements EventDispatcherInterface { private LogService $logService; public function __construct(LogService $logService) { $this->logService = $logService; } public function dispatch(object $event) { /** @var FiniteStateMachineEventInterface $event */ if ($event->getEventName() == StateChangedEvent::EVENT_NAME) { /** @var StateChangedEvent $event */ $oldState = $event->hasOldState() ? $event->getOldState()->getValue() : 'null'; $logService->log("Subject state changed from $oldState to {$event->getNewState()->getValue()}"); } } }; $stateMachine = new AutomaticFiniteStateMachine($definition, $order, $stateStore, $eventDispatcher, 'Automatic finite state machine'); $stateMachine->run();
robertripoll/automatic-finite-state-machine 适用场景与选型建议
robertripoll/automatic-finite-state-machine 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 13 次下载、GitHub Stars 达 0, 最近一次更新时间为 2022 年 05 月 07 日, 在 PHP 生态内属于活跃度较高的组件。
它主要适用于以下技术方向: 「state」 「automatic」 「finite」 「machine」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。
我们在过去多个企业项目中使用过 robertripoll/automatic-finite-state-machine 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 robertripoll/automatic-finite-state-machine 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
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统计信息
- 总下载量: 13
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 1
- 点击次数: 1
- 依赖项目数: 0
- 推荐数: 0
其他信息
- 授权协议: MIT
- 更新时间: 2022-05-07