wonnova/woost-gamification-php-sdk
Composer 安装命令:
composer require wonnova/woost-gamification-php-sdk
包简介
Woost SDK for PHP. Use Woost's RESTful API directly from your PHP projects
README 文档
README
Woost SDK for PHP. Use Woost's RESTful API directly from your PHP projects
Installation
The preferred installation method is composer. Just run this in your project in order to update your composer.json file and install your dependencies.
composer require wonnova/woost-gamification-php-sdk
If you never worked with composer, take a look at its documentation.
Usage
This library basically provides a simple Client object that performs requests to the RESTful API.
include __DIR__ . '/../vendor/autoload.php'; // Create the client and inject a Credentials instance on it with your private key $wonnovaClient = new \Wonnova\SDK\Connection\Client( new \Wonnova\SDK\Auth\Credentials(['key' => 'AaBbCcDd123456']) ); // After this point, you are able to perform requests to the API try { // Create a new user in your system $user = new \Wonnova\SDK\Model\User(); $user->setUsername('john.doe') ->setProvider('my_company_name') ->setFullName('John Doe') ->setDateOfBirth(new \DateTime('1980-03-09 18:56:00')) ->setEmail('jdoe@doamin.com'); $wonnovaClient->createUser($user); // Once the user is created, the userId is populated if it wasn't previously set. echo $user->getUserId(); // Make the user perform an action // The userId can be used if you don't have access to the full User object $actionCode = 'LOGIN'; $wonnovaClient->notifyAction($user, $actionCode); // You can now get the list of your quests and the status of the user in each one of them $quests = $wonnovaClient->getUserStatusInQuests($user); // This method returns an iterable collection of Quest instances, each one of them with the list of QuestSteps foreach ($quests as $quest) { echo sprintf('Quest code: %s', $quest->getCode()); echo sprintf( 'Quest start date: %s', $quest->getStartDate()->format('Y-m-d H:i:s') ); // Get the quest steps foreach ($quest->getQuestSteps() as $step) { echo sprintf('Quest %s. Step type: %s', $quest->getName(), $step->getType()); echo sprintf('Quest %s. Step code: %s', $quest->getName(), $step->getCode()); echo sprintf( 'Did "%s" complete this step? %s', $user->getFullName(), ($step->isCompleted() ? 'YES' : 'NO') ); } } } catch (\Wonnova\SDK\Exception\ExceptionInterface $e) { echo $e->getTraceAsString(); }
The Client object gets another two arguments. The first one is the language in which you want to get responses. It is es by default.
The second one is a cache adapter (an instance of Doctrine\Common\Cache\Cache). By default a FilesystemCache instance is used pointing to your system's temp directory.
This adapter is used to store the authentication token between requests to improve performance. If you have access to something "faster" like Redis, Memcached or OPcache, we recommend you to use another cache adapter.
$memcached = new \Memcached(); $memcached->addServer('127.0.0.1', 11211) $cacheAdapter = new \Doctrine\Common\Cache\MemecachedCache(); $cacheAdapter->setMemcached($memcached); $wonnovaClient = new \Wonnova\SDK\Connection\Client( new \Wonnova\SDK\Auth\Credentials(['key' => 'AaBbCcDd123456']), 'es', $cacheAdapter );
Error management
Each method in the Client object will perform at least one HTTP request (even more if a reauthentication has to be performed). If the server returns a response with 200 status code, the response content will be parsed, but 4xx and 5xx status codes could throw an exception.
- 401: This could be returned when the authentication token is invalid. In that case the client will automatically reauthenticate. If the server returns this status but it is not an INVALID_TOKEN response, then a
Wonnova\SDK\Exception\UnauthorizedExceptionwill be thrown. - 400: This status is returned when an invalid request is performed for some reason, like invalid arguments and such. This case will throw a
Wonnova\SDK\Exception\InvalidRequestException. - 404: If for some reason the requested URL does not exist and a 404 error is returned, a
Wonnova\SDK\Exception\NotFoundExceptionwill be thrown. In a normal situation this shouldn't happen unless you manually perform a request to a custom route. - 500: Of course, if there is a server error, a
Wonnova\SDK\Exception\ServerExceptionwill be thrown. - Others: Other status codes shouldn't be returned, but in case something went wrong, a
Wonnova\SDK\Exception\RuntimeExceptionwill be thrown.
All the 4xx exceptions extend from a common Wonnova\SDK\Exception\ClientException, and all the exceptions in this package implement the common Wonnova\SDK\Exception\ExceptionInterface to ease catching them.
Future compatibility
If for some reason Wonnova has to publish a new version of the API with new endpoints before a new version of this SDK is published and you need to consume those new endpoints, there is a way to do it.
Using the public connect method, you will get a raw response of any route request. You won't get mapped objects, but you will be able to manually parse the response and work with it.
$method = 'GET'; $route = '/foo/bar/' . $userId; // This response object is a GuzzleHttp\Message\ResponseInterface instance $response = $wonnovaClient->connect($method, $route); $data = json_decode($response->getBody()->getContents(), true); // To send information in the body, like in POST and PUT requests, use the third argument like this $response = $wonnovaClient->connect('POST', '/resource/create', [ 'json' => [ 'resourceId' => '123', 'foo' => 'bar' ] ]);
Dependency injection and testing
If you need to depend on Wonnova's Client object, always use the Wonnova\SDK\Connection\ClientInterface instead of the concrete Client object. This way you will be able to replace the object in case of need.
If you don't want to replace all the methods in the Client object but you need to test another object that depends on it and don't want real HTTP requests to be performed, there is no problem. The object Wonnova\SDK\Connection\Client is based and extends GuzzleHttp\Client, so you will be able to mock HTTP requests as explained here.
An example.
// Create a client instance $wonnovaClient = new \Wonnova\SDK\Connection\Client( new \Wonnova\SDK\Auth\Credentials(['key' => 'AaBbCcDd123456']) ); // Create a mock subscriber $mockSubscriber = new \GuzzleHttp\Subscriber\Mock([ // Add a response that will mock the authentication request new \GuzzleHttp\Message\Response( 200, [], new \GuzzleHttp\Stream\Stream(fopen('data://text/plain,{"token": "foobar"}', 'r')) ), // Add another response that will mock the request you want to test new \GuzzleHttp\Message\Response( 200, [], new \GuzzleHttp\Stream\Stream(fopen('data://text/plain,...', 'r')) ), ]); // Set the mock subscriber to the client instance $wonnovaClient->getEmitter()->attach($mockSubscriber); $wonnovaClient->getUsers(); // This won't perform a real HTTP request
You just need to set a response content that is compatible with what the SDK expectes to get from the request.
Documentation
If you need to know the specifications of the API that is consumed by this SDK, or want to get an extended documentation of the SDK itself, feel free to contact us.
wonnova/woost-gamification-php-sdk 适用场景与选型建议
wonnova/woost-gamification-php-sdk 是一款 基于 PHP 开发的 Composer 扩展包,目前已累计 21 次下载、GitHub Stars 达 2, 最近一次更新时间为 2015 年 03 月 06 日, 在 PHP 生态内属于活跃度较高的组件。
它主要适用于以下技术方向: 「game」 「Gamification」 「loyalty」 「wonnova」 「woost」 「gamificacion」 等业务场景。在实际项目中,围绕这些方向常见需要落地的问题包括:接口对接、性能调优、并发安全、与既有框架(Laravel / ThinkPHP / Yii / Webman 等)的兼容适配,以及生产环境的日志埋点与稳定性保障。
我们在过去多个企业项目中使用过 wonnova/woost-gamification-php-sdk 或与其功能相近的方案,如果你在选型或落地过程中遇到问题,例如 版本兼容、二次改造、私有化封装、与内部系统对接、生产 BUG 排查,欢迎联系我们协助评估。
基于 wonnova/woost-gamification-php-sdk 在你已有业务上做功能扩展、字段裁剪、UI 适配、与内部账号 / 权限 / 日志系统的深度对接。
线上偶发问题、内存泄漏、慢查询、并发异常等排查修复;针对高流量场景做缓存、队列、索引层面的调优。
承接完整的项目从需求 → 设计 → 开发 → 上线 → 长期运维;也可按月提供技术保姆服务。
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统计信息
- 总下载量: 21
- 月度下载量: 0
- 日度下载量: 0
- 收藏数: 2
- 点击次数: 16
- 依赖项目数: 0
- 推荐数: 0
其他信息
- 授权协议: MIT
- 更新时间: 2015-03-06